Spreading Liquid with Three.js

(mofu-dev.com)

41 points | by mooreds 2 days ago

6 comments

  • andai 1 hour ago
    This is neat. It doesn't seem to conserve volume. If you spread the blob "inward", all the fluid disappears and you get a tiny thin spot.

    That's a general problem I often run into with simulations. When you get it in the opposite direction it can have some very amusing results (e.g. energy in a physical system continues to increase).

    • Tadpole9181 52 minutes ago
      You can also make infinite paint by spinning a small circle, then cycling between larger and small circles! It seems it also converges to secondary colors over time if any other primary color is added. Very cool!

      They explain why this happens in the article.

  • etatester 1 hour ago
    The conclusion made me sad:

    > Publishing this may mean the method is no longer something special.

    • augment_me 14 minutes ago
      If you step one step outside your ego for a moment, and see the world from a place of connectedness and unity rather than individual achievement and putting your name on things, you won't have to be sad about a statement like this.
  • soft-boy-xyz 30 minutes ago
    I'm impressed.
  • brandonpelfrey 1 hour ago
    This seems useful (after modifications) for building a calligraphy application.
  • Conscat 2 hours ago
    I wish foundation really did spread this smoothly.
  • accumulator 1 hour ago
    This is magic